Data Adventures

Festival Maker · Lesson 4

Lesson 4: Build Your Festival

Students design and build a 3D model of their music festival using the data, playlists, creatures, and loot they collected during gameplay.

Class time

about 45 minutes

Lesson

Lesson 4 of 5

Adventure

Festival Maker

Overview

Students design and build a 3D model of their music festival using the data, playlists, creatures, and loot collected during gameplay. This session connects gameplay decisions to physical design choices, preparing students to share and explain their models in Lesson 5.

Student Objectives

I can…

  • I can use data from gameplay to design a festival model.
  • I can connect songs, creatures, and loot to design choices.
  • I can work with my team to plan and build a 3D model.
  • I can use scale and proportion when creating structures.
  • I can reflect on how data informed my decisions.

At a Glance

Total: about 45 minutes
Section Time Slides What happens
Launch — Welcome & Grounding 4 min 3–5 Play music as students enter. Students transition from gameplay to festival building by thinking about the elements of a music festival, starting with the special merchandise found at concerts and festivals. They share ideas with others or just reflect.
Connector 4 min 6 Students choose the playlist from the slide that best matches their mood today, then share their choice individually or with a partner.
Review Visual Agenda & Agreements 3 min 7–8 Review "Today's Adventure" and the classroom agreements, reinforcing teamwork expectations for the collaborative build.
Festival Design & Build 1 min 9 Share an example of details from previous student festival projects.
Loot and How to Get It 6 min 10–15 Model how to access and engage with the data in their playlist at dataadventures.org/festival/app — tempo and loudness, plus creatures, tasks to build into the model, loot, and song names. Students use what they know about their playlist data to calculate how much and what type of loot they can collect: some loot for each region, and some based on their tempo and loudness choices. If a team forgot their playlist code, look it up by name at dataadventures.org/teachers/playlists.
Festival Design & Build 25 min 16–20 Students sketch their festival designs and decide what features to include, and learn what building materials they may use and how to get them. Give teams 5 minutes to design, then 20 minutes to build.
Reflection & Closing Ritual 2 min 21–22 Students make a connection to one or more of the Data Habits of Mind and record it in the Data Habits of Mind Tracker. Guide students through a brief "Creature Reset" calming/reset routine to close.

Materials & Prep

Print

  • No new pages to print if students collected loot during gameplay.

Gather

  • Playlist data
    From dataadventures.org/festival/app. Already collected during gameplay.
  • Region-specific loot
    Already collected by teams. Building material for the festival models.
  • Data-specific loot
    Building material for the festival models.
  • General building materials
  • Scissors or teacher-approved cutting tools
  • Tape (masking tape)
  • Hot glue
    Teacher managed, if available.
  • Optional supports
    Sentence frames, multilingual vocabulary cards, visual reference posters, sensory guide, noise-reducing headphones, and pause cards.

Digital

Before You Teach

  • Set up the loot buffet with region-specific loot, data-specific loot, and general building materials.
  • Ensure all student data and materials from gameplay are available.
  • Cue music for arrival.
  • Display the visual agenda and sensory guide.

Open slide deck to project launches the fullscreen slideshow in a new tab. Open with speaker notes opens the deck in Google Slides with the speaker-notes pane below each slide — read these to prep, or open presenter view while projecting. The preview above is just a quick look.